Class PickPlaneGroupAbstract

This class can be extended to create custom pick plane handles. It requires setting the property up.

Hierarchy

Constructors

Properties

Methods

Constructors

  • Returns PickPlaneGroup

Properties

up: Vector3 = ...

This is a unit vector that is perpendicular to the plane handles. For example, in case of Controls.pickPlaneXY, it is THREE.Vector3(0,0,1) (along the z-axis).

Methods

  • returns an array of all the interactive objects that form a handle; note that a handle can have non-interactive objects as well.

    Returns Mesh<BufferGeometry, Material | Material[]>[]

  • sets the color for the handle; this may involve setting colors for multiple constituent meshes that form the handle (interactive or non-interactive)

    Parameters

    • color: string

      hex code for the color

    Returns void

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