This is a unit vector that is perpendicular to the plane handles.
For example, in case of Controls.pickPlaneXY, it is
THREE.Vector3(0,0,1) (along the z-axis).
Methods
AbstractgetInteractiveObjects
getInteractiveObjects(): Mesh<BufferGeometry, Material | Material[]>[]
returns an array of all the interactive objects that form a handle;
note that a handle can have non-interactive objects as well.
Returns Mesh<BufferGeometry, Material | Material[]>[]
AbstractsetColor
setColor(color: string): void
sets the color for the handle; this may involve setting colors for multiple
constituent meshes that form the handle (interactive or non-interactive)
This class can be extended to create custom pick plane handles. It requires setting the property
up
.